![]() ![]() Lastly, The Fall of Winterhome takes place in a collapsing city where people need to decide what to do before an inevitable disaster. The Refugees demonstrates a conflict between two groups of survivors and explores the idea of helping others/outsiders. The scenario deals with the moral issue between accomplishing the mission or protecting human life. The Arks features the story of engineers who have a mission to guard the last seedlings on Earth. Each has different missions, topics, and moral issues.įor example, the first scenario, A New Home, features the story of survivors in London and the most important moral issue here is how the society should change in order to survive. The game consists of 4 main scenarios A New Home, The Arks, The Refugees, and The Fall of Winterhome. How much will society change for survival? Is there a line that should not be crossed? Can any of us maintain our humanity under dire circumstances? These are the moral questions and also one of the main features that Frostpunk intends to ask. Another main element in the game is society. Because of this harsh environment, all of society revolves around steam technology, as it provides energy and keeps people safe from the blistering cold. The scenario of Frostpunk was written based on moral implicationsįrostpunk is set in the 19th century in the midst of an ice age. He introduced the fundamental ideas and scenarios of Frostpunk and emphasized game narratives and gameplay mechanisms with his works. The presentation by Przemysław Solski at IGC 2018 showed that the company considers moral choices as one of the most crucial elements in the game’s scenario. How ethical can you remain in a life and death situation? Will you cross the line that should never be crossed for your survival? Following the previous title based on war, Frostpunk demonstrates various moral choices in a cold world where heat is the only power source. This War of Mine and Frostpunk by 11bit Studios are famous for their storytelling, which often haunts players’ minds with moral choices. He also used to be in charge of the gameplay conception, F2P monetization, and level design at Ten Square Games. ![]() He designed the comprehensive gameplay mechanisms of the game such as the scenarios, hitting system, and randomized map compositions. Przemysław Solski, the game designer at the Polish indie company 11bit Studios, has been in charge of developing Frostpunk. ▲ Przemysław Solski, Game Designer at 11bit Studios ![]()
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